HueLight.HueToRGB()

float tempSat = (float)(Saturation / 245.0); vs float tempSat = (float)(Saturation / 255.0); I realize there might be a correction here that I'm unfamiliar with but the result of the 245 algorit...

Id #9176 | Release: None | Updated: Jan 5, 2014 at 1:41 PM by BasHamer | Created: Jan 5, 2014 at 1:41 PM by BasHamer

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